Mathematics e-comic in cultural context to improve student motivation and learning outcomes

Dani Farhan, M Ikhsan, Elizar Elizar

Abstract


Introduction: Learning media is a key factor that influences student motivation and learning outcomes. The learning media used should be relevant to students' daily lives, including cultural aspects. One example is the use of digital comics (e-comics) in mathematics, particularly in a cultural context, for teaching material on Systems of Linear Equations in Two Variables (SLETV).
Aim: This study aimed to determine the characteristics of mathematical e-comics in a cultural context that are valid, practical, and effective in increasing motivation and learning outcomes among junior high school students.
Method: The research used a development method based on the Plomp model, which consists of an initial investigation, design, and assessment stage. The subjects were class VIII students at an Islamic junior high school in West Aceh, Indonesia.
Result: The validity scores for the content and media were 4.70 and 4.64, respectively, showing a very high level of validity. Practicality was measured by teacher responses (4.43) and implementation levels (4.21), both indicating very feasible use. The effectiveness was assessed through a Learning Outcomes Test (LOT), student responses, and motivation questionnaires. LOT results showed 82.05% of students achieved the Minimum Mastery Criteria (KKM), 80.19% of students gave positive responses, and motivation scores reached 83.86%, indicating very good levels.
Conclusion: This research developed a culturally relevant mathematical e-comic for SLETV material, which was found to be valid, practical, and effective in enhancing student motivation and learning outcomes in junior high school. The results suggest that incorporating cultural contexts in digital learning media can positively impact student engagement and achievement.


Keywords


Cultural context; Learning outcomes; Mathematics e-comics; Motivation.

Full Text:

PDF

References


Acharya, B. R., Kshetree, M. P., Khanal, B., Panthi, R. K., & Belbase, S. (2021). Mathematics educators' perspectives on the cultural relevance of basic level mathematics in Nepal. Journal on Mathematics Education, 12(1), 17–48. https://doi.org/10.22342/JME.12.1.12955.17-48

Adeliyanti, S., Suharto, S., & Hobri, H. (2018). Pengembangan e-comic matematika berbasis teknologi sebagai suplemen pembelajaran pada aplikasi fungsi kuadrat. Kadikma:Jurnal Matematika Dan Pendidikan Matematika, 9(1), 123–130. Retrieved from https://jurnal.unej.ac.id/index.php/kadikma/article/view/8425

Affeldt, F., Meinhart, D., & Eilks, I. (2018). The use of comics in experimental instructions in a non-formal chemistry learning context. International Journal of Education in Mathematics, Science and Technology (IJEMST), 6(1), 93–104. Retrieved from https://ijemst.org/index.php/ijemst/article/view/143

Afifah, A., & Putri, A. D. (2021). Development of e-komatik media (mathematical e-comic) with a contextual approach to the material of rectangles and triangles. Jurnal Scientia, 10(1), 99–108. http://infor.seaninstitute.org/index.php/pendidikan

Akcanca, N. (2020). An alternative teaching tool in science education: Educational comics. International Online Journal of Education and Teaching (IOJET), 7(4), 1550–1570. Retrieved from http://iojet.org/index.php/IOJET/article/view/1063

Andarukmi, N. F., Sumarmi, S., Rosyida, F., Suharto, Y., Sazali, S. B., & Wei, L. C. (2024). Bridging technology and geography: Contextual e-comics for enhanced learning in Indonesian natural resource management. Future Space: Studies in Geo-Education, 1(1), 1–19. https://doi.org/10.69877/fssge.v1i1.5

Aprilyani, N., & Hakim, A. R. (2020). Pengaruh pembelajaran assurance, relevance, interest, assessment, satisfaction berbantuan etnomatematika terhadap kemampuan pemecahan masalah. JNPM (Jurnal Nasional Pendidikan Matematika), 4(1), 61. https://doi.org/10.33603/jnpm.v4i1.2549

Arikunto, S. (2006). Dasar-dasar evaluasi pendidikan. Jakarta: Bumi Aksara.

Astuti, E. P., Yuzianah, D., & Purwoko, R. Y. (2018). Needs analysis dalam pengembangan media pembelajaran matematika e-komic untuk siswa SMP. Jurnal Pendidikan Surya Edukasi (JPSE), 4(1), 10–18. Retrieved from https://garuda.kemdikbud.go.id/documents/detail/1009729

Azizi, N., & Fauzan, A. (2020). Improvement of students' activities and learning outcomes in mathematics through comic-based on student worksheets of seventh grade Islamic junior high school in Padang. Journal of Physics: Conference Series, 1554(012028), 1–9. https://doi.org/10.1088/1742-6596/1554/1/012028

Berger, M., Michael, G., & Christoph, N. (2023). E-comics: Pictorial learning media to train students' viewing skills. Journal Emerging Technologies in Education, 1(1), 14–25. https://doi.org/10.55849/jete.v1i1.188

Buchori, A., & Setyawati, R. D. (2015). Development of learning model of character education through e-comic in elementary school. International Journal of Education and Research, 3(9), 369–386. http://ijern.com/journal/2015/September-2015/30.pdf

Budi, C., Romadiasri, Y., & Maslikhah, S. (2016). Pengembangan perangkat pembelajaran melalui e-comic berbasis scientifik approach pada mata pelajaran matematika materi limit fungsi. Jurnal Pendidikan Matematika FKIP Unissula, 4(1), 71–83. Retrieved from https://www.e-jurnal.com/2017/04/pengembangan-perangkat-pembelajaran_51.html

Cho, H. (2012). The use of cartoons as teaching a tool in middle school mathematics (Publication No. 3517272) [Doctoral dissertation, Columbia University]. ProQuest Dissertations and Theses Global.

D’Ambrosio, U. (2016). Ethnomathematics and its place in the history and pedagogy of mathematics. In M. Rosa, K. Powell, & L. Shirley (Eds.), Current and Future Perspectives of Ethnomathematics as a Program: ICME-13 Topical Surveys (pp. 15–32). Springer. https://doi.org/10.1007/978-3-319-30120-4

Damayanti, P., Setiawan, A., Anwar, M. S., Pratama, M. S. A., & Hernawan, H. (2022). Analysis difficulties in students' mathematics problem-solving in material SPLDV at junior high school. AMCA Journal of Science and Technology, 2(2), 34–38. https://doi.org/10.51773/ajst.v2i2.262

Faoziah, R. N., & Azka, R. (2023). Pengembangan e-comic materi relasi dan fungsi menggunakan pendekatan Realistic Mathematics Education (RME) untuk memfasilitasi pemahaman konsep. Jurnal Ilmiah Pendidikan Matematika, 11(1), 81–94. https://doi.org/10.31941/delta.v11i1.2021

Fianto, Z. A., Indriani, F., & Aminas, L. Y. (2023). development of e-comics in integrated science and religious values for 5th grade students. International Journal of Learning Reformation in Elementary Education, 2(02), 68–76. https://doi.org/10.56741/ijlree.v2i02.75

Fitrianingsih, Y., Suhendri, H., & Astriani, M. M. (2019). Pengembangan media pembelajaran komik matematika bagi peserta didik kelas VII SMP/MTS berbasis budaya. PETIK: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, 5(2), 36–42. https://journal.institutpendidikan.ac.id/index.php/petik/article/view/1377

Gaol, R. L., & Sitepu, A. (2020). influence of used good-based learning media on the value of character education and student's motivation to study. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 3(4), 1696–1703. https://doi.org/10.33258/birle.v3i4.1299

Ghozali, A., Rahman, R., & Artis, A. (2024). Sosialisasi penguatan tradisi keagamaan pasca kematian pada masyarakat muslim Desa Pinang Sebatang Barat Siak. 5(1), 565–574.

Gil-Doménech, D., & Berbegal-Mirabent, J. (2019). Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning. Innovations in Education and Teaching International, 56(1), 57–65. https://doi.org/10.1080/14703297.2017.1330159

Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3(February), 275–285. https://doi.org/10.1016/j.susoc.2022.05.004

Kasmini, L., & Mulyani, I. (2023). Analisiskandungan, penamaan, dan makna dari makanan tradisional Aceh. Jurnal Metamorfosa, 11(2), 145–161. Retrieved from https://ejournal.bbg.ac.id/metamorfosa/article/view/2272

Kim, J. I., Schallert, D. L., & Kim, M. (2010). An integrative cultural view of achievement motivation: Parental and classroom predictors of children’s goal orientations when learning mathematics in Korea. Journal of Educational Psychology, 102(2), 418–437. https://doi.org/10.1037/a0018676

Kristanto, A., Mustaji, M., & Mariono, A. (2017). The development of instructional materials e-learning based on blended learning. International Education Studies, 10(7), 10. https://doi.org/10.5539/ies.v10n7p10

Kusumaningtyas, N., Trapsilasiwi, D., & Fatahillah, A. (2018). Pengembangan media pembelajaran interaktif online berbantuan desmos pada kelaskita materi program linier kelas XI SMA. Kadikma: Jurnal Matematika Dan Pendidikan Matematika, 9(3), 118–128. https://jurnal.unej.ac.id/index.php/kadikma/article/view/11003

Latifah, S. S., & Luritawaty, I. P. (2020). Think pair share sebagai model pembelajaran kooperatif untuk peningkatan kemampuan pemecahan masalah matematis. Mosharafa: Jurnal Pendidikan Matematika, 9(1), 35–46. https://doi.org/10.31980/mosharafa.v9i1.590

Mamolo, L. A. (2019). Development of digital interactive math comics (DIMaC) for senior high school students in general mathematics. Cogent Education, 6(1), 1–13. https://doi.org/10.1080/2331186X.2019.1689639

Mamolo, L. A. (2022). Students’ evaluation and learning experience on the utilization of Digital Interactive Math Comics (DIMaC) mobile app. Advances in Mobile Learning Educational Research, 2(2), 375–388. https://doi.org/10.25082/amler.2022.02.006

Meng, J., & Liu, S. (2022). Effects of culture on the balance between mathematics achievement and subjective wellbeing. Frontiers in Psychology, 13, 1–11. https://doi.org/10.3389/fpsyg.2022.894774

Missiou, M., & Tapsis, N. (2023). Creating, publishing, and reading in digital: The case of comics. Culture-Journal of Culture in Tourism, 3(5), 9–17. Retrieved from https://pasithee.library.upatras.gr/culture/article/view/4594

Mubarokah, I., Sa’dijah, C., & Susanto, H. (2021). Pemahaman konsep siswa pada aktivitas kerja kelompok berbasis CTL REACT. Briliant: Jurnal Riset Dan Konseptual, 6(2), 376–388. https://doi.org/10.28926/briliant.v6i2.635

Nida, I. K., Buchori, A., & Murtianto, Y. H. (2017). PPengembangan comic math dengan pendekatan etnomatematika pada meteri kubus dan balok di SMP. Jurnal Aksioma, 8(1), 31–40. https://doi.org/10.26877/aks.v8i1.1531

Nieveen, N. (1999). Prototyping to Reach Product Quality. In J. van den Akker, R. M. Branch, K. Gustafson, N. Nieveen, & T. Plomp (Eds.), Design Approaches and Tools in Education and Training. Springer. https://doi.org/10.1007/978-94-011-4255-7_10

Nieveen, N. (2013). Formative Evaluation in Educational Design Research. In T. Plomp & N. Nieeveen (Eds.), Educational Design Research Part A: An introduction. SLO. Retrieved from https://www.slo.nl/zoeken/@4315/educational-design/

Nihayah, E. F. K. (2021). Analisis penguasaan materi prasyarat aljabar dalam menyelesaikan soal sistem persamaan linear dua variabel. Linear: Jurnal Ilmu Pendidikan, 5(1), 26–39. https://doi.org/10.53090/jlinear.v5i1.127

Nti-Asante, E. (2022). Beyond the worlds of its deficit modeling approaches: situating ethnomathematics research within the social-design experiment inquiry. In A. E. Lischka, E. B. Dyer, R. S. Jones, J. N. Lovett, J. Strayer, & S. Drown (Eds.), Critical Dissonance and Resonant Harmony (pp. 462–471). Middle Tennessee State University. https://doi.org/10.51272/pmena.44.2022a

Nur, M. A. R. (2018). BIPA sebagai strategi kebudayaan dan implementasinya dalam metode pembelajaran. Proceedings of the SEMNAS KBSP V BIPA, Malang, 53(9), 1689–1699. https://publikasiilmiah.ums.ac.id/xmlui/handle/11617/9893

Oliwe, R., & Chao, T. (2022). Teaching mathematics through comic storytelling-a bridge to students’ worlds. Australian Primary Mathematics Classroom, 27(1), 22–27. https://www.researchgate.net/publication/360316602_Teaching_Mathematics_Through_Comic_Storytelling_-_A_Bridge_to_Students’_Worlds

Özdemir, E. (2017). Humor in elementary science: development and evaluation of comic strips about sound. International Electronic Journal of Elementary Education, 9(4), 837–850. Retrieved from https://iejee.com/index.php/IEJEE/article/view/288

Papadakis, S., Kalogiannakis, M., & Zaranis, N. (2021). Teaching mathematics with mobile devices and the Realistic Mathematical Education (RME) approach in kindergarten. Advances in Mobile Learning Educational Research, 1(1), 5–18. https://doi.org/10.25082/amler.2021.01.002

Plomp, T. (2013). Educational design research: An introduction. In T. Plomp & N. Nieeveen (Eds.), Educational design research Part A: An introduction (pp. 10–51). SLO. Retrieved from https://www.slo.nl/zoeken/@4315/educational-design/

Prahmana, R. C. I., & D’Ambrosio, U. (2020). Learning geometry and values from patterns: Ethnomathematics on the batik patterns of Yogyakarta, Indonesia. Journal on Mathematics Education, 11(3), 439–456. https://doi.org/10.22342/jme.11.3.12949.439-456

Rahmata, A., & Ekawati, R. (2021). Pengembangan e-comic matematika berbasis Pendidikan Matematika Realistik (PMR) bermuatan etnomatematika materi aritmetika sosial. MATHEdunesa: Jurnal Ilmiah Pendidikan Matematika, 10(1), 32–44. https://doi.org/10.26740/mathedunesa.v10n1.p32-44

Ramliyana, R. (2016). Media e-comic sebagai upaya peningkatan penguasaan kosakata dalam pembelajaran Bahasa Indonesia Bagi Penutur Asing (BIPA). Riksa Bahasa, 2(2), 207–218. https://vm36.upi.edu/index.php/RBSPs/article/view/9568

Sakinah, N., & Hendriana, B. (2022). Pengembangan media pembelajaran e-comic pada materi sistem persamaan linear dua variabel. Teorema: Teori Dan Riset Matematika, 7(1), 225–234. https://doi.org/10.25157/teorema.v7i1.6922

Şengül, S., & Dereli, M. (2010). Does instruction of “Integers” subject with cartoons effect students’ mathematics anxiety? Procedia - Social and Behavioral Sciences, 2(2), 2176–2180. https://doi.org/10.1016/j.sbspro.2010.03.302

Siqi-Liu, A., & Egner, T. (2020). Contextual adaptation of cognitive flexibility is driven by task-and item-level learning. Cognitive, Affective and Behavioral Neuroscience, 20, 757–782. https://doi.org/10.3758/s13415-020-00801-9

Siregar, N., Suherman, S., Masykur, R., & Ningtias, R. S. (2019). Pengembangan media pembelajaran e-comic dalam pembelajaran matematika. Journal of Mathematics Education and Science, 2(1), 11–19. https://doi.org/10.32665/james.v2i1.47

Stošić, L., & Stošić, I. (2015). Perceptions of teachers regarding the implementation of the internet in education. Computers in Human Behavior, 53, 462–468. https://doi.org/10.1016/j.chb.2015.07.027

Sumbandari, A., Misdalina, M., & Fuadiah, N. F. (2021). Abstraksi matematika sebagai epistemological obstacles dalam pemodelan pembelajaran SPLDV di sekolah menengah. JNPM (Jurnal Nasional Pendidikan Matematika), 6(1), 69–83. https://doi.org/10.33603/jnpm.v6i1.5326

Talysheva, I., Pegova, K., & Khaliullina, L. (2021). The use of electronic educational resources of the university as a means of increasing the educational motivation of students. International Journal of Emerging Technologies in Learning, 16(1), 289–304. https://doi.org/10.3991/IJET.V16I01.16799

Tassell, J. L., Novak, E., & Kessler, B. (2019). Math comic books to the rescue: can wonderguy’s escapades improve children’s mathematics attitudes? Technology, Instruction, Cognition and Learning, 11(4), 259–286. Retrieved from https://eric.ed.gov/?id=EJ1257630

Toh, T. L., Cheng, L. P., Ho, S. Y., Jiang, H., & Lim, K. M. (2017). Use of comics to enhance students’ learning for the development of the twenty-first century competencies in the mathematics classroom. Asia Pacific Journal of Education, 37(4), 437–452. https://doi.org/10.1080/02188791.2017.1339344

Toh, T. L., Cheng, L. P., Lim, L. H., & Lim, K. M. (2019). Shopaholics need mathematics too! Teacher and student perceptions of the use of comics to teach percentage. The Australian Mathematics Education Journal (AMEJ), 1(1), 17–24. Retrieved from https://go.gale.com/ps/i.do?p=AONE&sw=w&issn=26520176&v=2.1&it=r&id=GALE%7CA657723838&sid=googleScholar&linkaccess=fulltext

Wahdah, H. Lucky, & Maherawati. (2022). Preferensi mahasiswa di kota pontianak terhadap makanan tradisional kalimantan barat dan perbandingan komposisi nutrisinya dengan pangan siap saji. Jurnal Mutu Pangan : Indonesian Journal of Food Quality, 9(2), 58–66. https://doi.org/10.29244/jmpi.2022.9.2.58

Widoyoko, E. P. (2016). Teknik penyusunan instrumen penelitian. Yogyakarta: Pustaka Pelajar.

Wijayanti, F. Y., Handoyo, B., & Dembereldorj, U. (2024). Contextual e-comics in geography: A modern pedagogical tool for volcanic hazard mitigation awareness. Future Space: Studies in Geo-Education, 1(1), 20–29. https://doi.org/10.69877/fssge.v1i1.6

Yu, Z., Gao, M., & Wang, L. (2020). The effect of educational games on learning outcomes, student motivation, engagement and satisfaction. Journal of Educational Computing Research, 59(3), 522–546. https://doi.org/10.1177/0735633120969214




DOI: http://dx.doi.org/10.24042/ajpm.v15i2.22327

Refbacks

  • There are currently no refbacks.


 

Indexed by:

 

 

Creative Commons License
Al-Jabar : Jurnal Pendidikan Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.