A learnability study on Wordwall.net: Online educational tool for mathematics learning
Abstract
Background: Schools were compelled to switch to distance learning due to community quarantine measures and lockdowns imposed during the global health crisis. In this context, Wordwall.net emerged as a valuable platform, enabling users to independently create interactive games, thereby supporting the remote learning process.
Aim: The purpose of this study is to demonstrate how online teaching tools such as Wordwall.net can help teachers enable interactive learning when used correctly.
Method: This study employs a cross-sectional analysis to evaluate the effectiveness, efficiency, and user satisfaction of utilizing Wordwall.net as a learning medium for Basic Integration material. This approach encompasses both classroom and online learning, with a particular focus on trigonometry as the final topic mandated by the curriculum. A total of 268 randomly selected volunteer students participated in this research.
Result: Using Wordwall.net as a teaching resource for fundamental integration meets the needs of all students, regardless of their background. Furthermore, the findings provide insight into the instructional material's usability in terms of efficiency, efficacy, and satisfaction.
Conclusion: Wordwall.net was effective in teaching the essential integration lesson. Therefore Wordwall.net allows teachers to create interactive games and printed classroom resources.
Keywords
Full Text:
PDFReferences
Akerson Ed., V. L., & Carter Ed., I. S. (2021). Science education during the covid-19 pandemic: Tales from the front lines. Journal of Education and Learning (EduLearn), 4(2), 42–59.
Albay, E. M., & Aquino, R. L. (2024). Utilizing flipped classroom and the first principles of effective instruction in teaching finite geometry. International Journal of Instruction, 17(1), 177–192. https://doi.org/10.29333/iji.2024.17110a.
Andri, S. (2019). Quiz interaktif menggunakan wordwall. Jurnal Pendidikan Matematik, 4(2), 11–24.
Connie, C. (2020). Teacher Perceived impact of technology on elementary classrooms and teaching. Journal of Digital Learning in Teacher Education, 7(2), 147–173. http://dx.doi.org/10.1016/j.intell.2008.09.007%0Ahttp://dx.doi.org/10.1016/S00109452(58)800106%0Ahttp://pss.sagepub.com/content/17/1/67.short%0Ahttp://dx.doi.org/10.1016/j.cogdev.2013.06.002%0Ahttp://www.chabris.com/Hooven2008.pdf%0Ahttp://www.ncbi.nlm.
Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed method. In Research design Qualitative quantitative and mixed methods approaches. https://doi.org/10.1007/s13398-014-0173-7.2
Cronsberry, J. (2020). Word wall; a support for literacy in secondary school clasaroom. Journal of Computer Science and Visual Communication Design, 4(2), 14–29. https://www.readingrockets.org/content/pdfs/World_Walls_A_Support_for_Literacy_in_Secondary_School_Classrooms.pdf
Dahlan, T., Darhim, D., & Juandi, D. (2022). How Digital applications as mathematics learning media in the automation era. Journal of Positive Psychology and Wellbeing, 6(2), 199–211. http://repository.unpas.ac.id/57743/1/LEAD112615.pdf
Dastyck, R. (2017). How does the use of word walls in an intermediate classroom affect the spelling of students with learning disabilities? Education and Human Development Journal, 3(2), 365–379.
Diyora, T. (2022). Effective ways of using word wall in primary education. International Scientific Research Journal, 3(5), 153–160.
Efriani, A., Zulkardi, Putri, R. I. I., & Aisyah, N. (2023). Developing a learning environment based on science, technology, engineering, and mathematics for pre-service teachers of early childhood teacher education. Journal on Mathematics Education, 14(4), 647–662. https://doi.org/10.22342/jme.v14i4.pp647-662.
Frisila, M. (2022). Pengaruh penggunaan media wordwall terhadap minat dan hasil belajar siswa SD kanisius kadirojo yogyakarta kelas iv materi kpk dan fpb. Jurnal Inovasi Pendidikan Matematika, 2(4), 189–199. https://www.who.int/news-room/fact-sheets/detail/autism-spectrum-disorders
Fuad, N. (2021). Penerapan media pembelajaran online berbasis game edukasi dalam meningkatkan keterampilan komunikasi matematis peserta didik kelas VI A SD darul ulum bungurasih waru sidoarjo. Jurnal Penelitian Pendidikan, 3(2), 42–59.
Fushshilat, A. (2019). The influence of using word wall media towards students’ vocabulary mastery at the first semester of the eight grade at SMP negeri 1 katibung lampung selatan in the academic year of 2018/2019. Jurnal Pendidikan Matematik, 4(2), 45–59.
Hu, C.-P., HU, C.-P., & Chang, Y.-Y. (2017). John W. Creswell, Research design: Qualitative, quantitative, and mixed methods approaches. Journal of Social and Administrative Sciences, 4(2), 205–207. https://doi.org/10.1453/jsas.v4i2.1313
Imanulhaq, R., & Pratowo, A. (2022). Edugame wordwall : inovasi pembelajaran matematika di madrasah ibtidaiyah. Jurnal Pedagogos : Jurnal Pendidikan STKIP Bima, 4(1), 33–41.
Indah Septiani, A. nisa N. S., Septiani, I., Rejekiningsih, T., Triyanto, & Rusnaini. (2020). Development of interactive multimedia learning courseware to strengthen students’ character. European Journal of Educational Research, 9(3), 1267–1280. https://doi.org/10.12973/eu-jer.9.3.1267.
Ivanenko, N., Rud, A., Hurbanska, A., Cheban, Y., & Syrtseva, S. (2024). Digitalization of education of the future-a trend or a requirement of the time? Journal of Higher Education Theory and Practice, 24(2), 22–32. https://doi.org/10.33423/jhetp.v24i2.6791.
Joon Woei, R. L., Bikar, S. S., Rathakrishnan, B., & Rabe, Z. (2021). Integrasi permainan media word wall dalam pendidikan sejarah. Malaysian Journal of Social Sciences and Humanities (MJSSH), 6(4), 69–78. https://doi.org/10.47405/mjssh.v6i4.765.
Karaferye, F. (2024). Investigating teachers’ experiences with digital classroom management and incorporating social and emotional learning. Turkish Online Journal of Distance Education-TOJDE, 25(1), 179–199. https://doi.org/10.17718/tojde.1210701.
Kunwar, R., Pokhrel, J. K., Khanal, B., & Sapkota, H. P. (2023). A case study on effectiveness of online teaching and learning mathematics: teacher’s perspective mahendra ratna multiple campus. Mathematics Teaching Research Journal , 15(2), 143–165. https://commons.hostos.cuny.edu/mtrj/
Lavidas, K., Apostolou, Z., & Papadakis, S. (2022). Challenges and opportunities of mathematics in digital times: Preschool teachers’ views. Education Sciences, 12(7), 33–45. https://doi.org/10.3390/educsci12070459.
Majid, S. H., & Akhsan, N. R. (2021). Using word wall to improve students ’ vocabulary for the 4th grade at elementary school. International Social Science and Humanities, 2(1), 229–235. https://doi.org/10.32528/issh.v2i1.140.
Mertha, I. W. (2019). History learning based on wordwall applications to imrpve student learning results class x ips in ma as’adiyah ketapang. Journal of Curriculum and Teaching, 4(1), 605–612.
Mestyana, F. (2020). efektivitas penggunaan aplikasi wordwall dalam pembelajaran daring (online) matematika pada materi bilangan cacah kelas 1 di min 2 kota tangerang selatan. Jurnal Ilmiah Pendidikan Matematika, 2(4), 14–28. https://doi.org/10.15408/elementar.v1i1.20375.
Mir, K., Figueroa, R. B., & Zuhairi, A. (2024). An evaluation of virtual learning environments in three open universities in asia. Turkish Online Journal of Distance Education-TOJDE, 25(1), 200–212. https://doi.org/10.17718/tojde.1219386.
Nilmanee, T., Sintanakul, K., & Sakulviriyakitkul, P. (2024). The design of a learning experience platform using xapi with design thinking learning to promote innovation. International Journal of Emerging Technologies in Learning (IJET), 19(01), 54–67. https://doi.org/10.3991/ijet.v19i01.44277.
Nisa, M. A., & Susanto, R. (2022). Pengaruh Penggunaan game edukasi berbasis wordwall dalam pembelajaran matematika terhadap motivasi belajar. JPGI (Jurnal Penelitian Guru Indonesia), 7(1), 140–153. https://doi.org/10.29210/022035jpgi0005.
Nuzula, A. (2021). Pengembangan evaluasi pembelajaran berbasis game edukatif menggunakan platform wordwall.net pada siswa kelas v sdit al-mishbah sumobito jombang. Jurnal Pendidikan Matematik, 5(3), 156–168.
Patricia, C. O. S. (2021). The influence of using word wall towards students’ vocabulary mastery at uptd smp negeri 2 tanjung tiram academic year 2020/2021. Journal of Education and Learning (EduLearn), 3(2), 6.
Pradani, T. G. (2022). Penggunaan media pembelajaran wordwall untuk meningkatkan minat dan motivasi belajar siswa pada pembelajaran IPA di Sekolah Dasar. Educenter : Jurnal Ilmiah Pendidikan, 1(5), 452–457. https://doi.org/10.55904/educenter.v1i5.162.
Pratama, N. K. (2022). Pengembangan media evalusi pembelajaran pantun berbasis hots berbantuan wordwall siswa kelas vii smp islam al-azhar 33 palembang. Jurnal Ilmiah Pendidikan Matematika, 2(4), 33–49.
Purwitasari. (2022). The effectiveness of wordwall application. Jurnal Inovasi Pendidikan Matematika, 2(6), 453–468.
Rahman, M. N. A., Tham, K. E., & Liu, C. (2023). Implementation of early reading games to teach english using integrated sound word method for preschoolers. Pertanika Journal of Social Sciences and Humanities, 31(4), 1543–1561. https://doi.org/10.47836/pjssh.31.4.11.
Sari Yuthika. (2021). Analisis penggunaan aplikasi wordwall dalam pembelajaran matematika untuk mengembangkan kemampuan pemahaman konsep matematis. Jurnal Ilmiah Pendidikan Matematika, 4(2), 53–69.
Serly, A. (2022). Pengembangan game interaktif wordwall pada mata pelajaran pendidikan agama islam materi thaharah di smpn purwodadi. Jurnal Pendidikan Matematik, 3(2), 42–58. http://repository.unisma.ac.id/handle/123456789/4265
Ulya, H., Sugiman, S., Rosnawati, R., & Retnawati, H. (2024). Technology-based learning interventions on mathematical problem-solving: a meta-analysis of research in Indonesia. International Journal of Evaluation and Research in Education (IJERE), 13(1), 292. https://doi.org/10.11591/ijere.v13i1.26380.
Utami, D. D. A. et al. (2021). Penerapan aplikasi game wordwall dalam pembelajaran untuk menumbuhkan karakter disiplin siswa sekolah dasar. Jurnal Basicedu, 5(4), 2541–2549. https://doi.org/10.31004/basicedu.v5i4.1230.
Wahlstorm, D. (2021). Word wall ideas mathematics. Journal for Research in Mathematics Education, 4(2), 1–8.
Wahyuningsih, T., Sediyono, E., Hartomo, K. D., & Sembiring, I. (2024). The role of gamification implementation in improving quality and intention in software engineering learning. Journal of Education and Learning (EduLearn), 18(1), 173–184. https://doi.org/10.11591/edulearn.v18i1.20823.
Winanti, K., Yuliyani, & Agoestanto, A. (2018). Penggunaan Media word wall untuk meningkatkan hasil belajar matematika pada siswa kelas iv mi roudlotul huda. Jurnal Profesi Keguruan, 4(1), 64–70.
Winnelle, E. (2021). Mathematics teachers’ use of instructional materials while implementing a new curriculum. Journal of Curriculum and Instruction, 4(2), 15–24.
DOI: http://dx.doi.org/10.24042/ajpm.v15i1.20806
Refbacks
- There are currently no refbacks.
Indexed by:
Al-Jabar : Jurnal Pendidikan Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.