The impact of treasure hunt games on learning outcomes in time measurement

Liftianah Ade Martia, Nurafni Nurafni

Abstract


Background: Educational games are increasingly recognized as effective teaching tools, especially in elementary education. This study focuses on the application of a treasure hunt game in teaching mathematics, specifically time measurement concepts, to second-grade students at SD Islam PB Soedirman, Cijantung, East Jakarta.
Aim: The primary aim of this research was to assess the impact of the treasure hunt game on the improvement of mathematical learning outcomes among the students.
Method: This research adopted a quantitative experimental approach with a Post-test Only Control Group design. The sample consisted of 50 second-grade students divided into two groups: an experimental group (2D) and a control group (2G), each with 25 students. The experimental group was taught using the treasure hunt game, while the control group did not receive any special intervention. Data collection was conducted through observation and objective testing with 13 multiple-choice questions that had been validated. Data analysis was performed using SPSS for testing validity and reliability, as well as for prerequisite and hypothesis testing.
Results: The prerequisite test results indicated that the data were homogenous and valid. The hypothesis testing, conducted using a paired t-test, showed a significant value of 0.003 (p < 0.05), indicating a significant difference between the experimental and control groups.
Conclusion: Based on the findings, it can be concluded that the treasure hunt game significantly influences the improvement of mathematical learning outcomes in time measurement for second-grade students. This suggests the effectiveness of game-based learning methods in the context of elementary mathematics education.


Keywords


Elementary Education; Elementary Mathematics; Game-Based Learning; Time Unit Equivalence.

Full Text:

PDF

References


Alifiyah, S., & Bakhtiar, dan A. M. (2022). PENGARUH PERMAINAN HARTA KARUN TERHADAP HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN TEMATIK KELAS 1 SD. 7(2), 11.

Arisetyawan, A., & Prasekolah, K. A. (2010). Pengantar Jurnal Pendidikan Dasar. April.

Atoyebi, O. M., & Atoyebi, S. B. (2022). The Link between Mathematics Teaching Strategies and Students’ Anxiety. Asian Journal of Education and Social Studies. https://doi.org/10.9734/ajess/2022/v33i4716

Attard, C., & Holmes, K. (2020). “It gives you that sense of hope”: An exploration of technology use to mediate student engagement with mathematics. Heliyon, 6(1). https://doi.org/10.1016/j.heliyon.2019.e02945

Awofala, A. O. A., & Lawani, A. O. (2020). Increasing Mathematics Achievement of Senior Secondary School Students through Differentiated Instruction. Journal of Educational Sciences, 4(1). https://doi.org/10.31258/jes.4.1.p.1-19

Chen, S., Jamiatul Husnaini, S., & Chen, J. J. (2020). Effects of games on students’ emotions of learning science and achievement in chemistry. International Journal of Science Education, 42(13), 2224–2245. https://doi.org/10.1080/09500693.2020.1817607

Hartono, S. R. (2015). PEMBELAJARAN MATEMATIKA BERBASIS PERMAINAN. 2.

Hasanah, U. (2019). The Integration Model of 2013 Curriculum and Cambridge Curriculum in Elementary Schools. Al Ibtida: Jurnal Pendidikan Guru MI, 6(2). https://doi.org/10.24235/al.ibtida.snj.v6i2.4939

Hossain, M. A., & Ariffin, M. R. K. (2018). Integration of Structured Cooperative Learning in Mathematics Classrooms. International Journal of Psychology and Educational Studies, 5(1). https://doi.org/10.17220/ijpes.2018.01.004

Istiharah. (2020). Meningkatkan aktivitas dan hasil belajar siswa melalui penerapan teknik permainan mencari hartakarun pada mata pelajaran IPS kelas IV tahun 2020. 3(3), 1–23.

Kamarullah, K. (2017). Pendidikan Matematika Di Sekolah Kita. Al Khawarizmi: Jurnal Pendidikan Dan Pembelajaran Matematika, 1(1), 21. https://doi.org/10.22373/jppm.v1i1.1729

Luttenberger, S., Wimmer, S., & Paechter, M. (2018). Spotlight on math anxiety. Psychology Research and Behavior Management, 11, 311–322. https://doi.org/10.2147/PRBM.S141421

Nugroho, O. F., Permanasari, A., Firman, H., & Riandi, R. (2021). The Importance of Stem Based Education in Indonesia Curriculum. Pedagonal : Jurnal Ilmiah Pendidikan, 5(2). https://doi.org/10.33751/pedagonal.v5i2.3779

Ojaleye, O., & Awofala, A. O. A. (2018). Blended Learning and Problem-Based Learning Instructional Strategies as Determinants of Senior Secondary School Students’ Achievement in Algebra. International Journal of Research in Education and Science. https://doi.org/10.21890/ijres.428286

Setiawan, H. (2019). Pengaruh kualitas layanan, persepsi nilai Dan kepuasan nasabah terhadap loyalitas nasabah bank. MOTIVASI: Jurnal Manajemen Dan Bisnis, 2(2), 208–229.

Setiawan, Y. (2020). Pengembangan Model Pembelajaran Matematika SD Berbasis Permainan Tradisional Indonesia dan Pendekatan Matematika Realistik. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(1), 12–21. https://doi.org/10.24246/j.js.2020.v10.i1.p12-21

Sulistyowati, D. (2022). Meningkatakan Kemampuan Menyimak melalui Metode Permainan Mencari Harta Karun pada Siswa SD Negeri. 2(1), 29–37.

Suparyanto dan Rosad. (2020). Pengaruh Permainan Treasure Hunt Terhadap Kecerdasan Interpersonal Anak Usia Dini Di Ra Al-Amanah Bandar Lampung. Suparyanto Dan Rosad, 5(3), 248–253.

Thai, K. P., Bang, H. J., & Li, L. (2022). Accelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial. Journal of Research on Educational Effectiveness, 15(1), 28–51. https://doi.org/10.1080/19345747.2021.1969710

Vogt, F., Hauser, B., Stebler, R., Rechsteiner, K., & Urech, C. (2018). Learning through play–pedagogy and learning outcomes in early childhood mathematics. European Early Childhood Education Research Journal, 26(4), 589–603. https://doi.org/10.1080/1350293X.2018.1487160

Wachdani, R. A., & Thohir, M. A. (2022). The Influence of the Application of Game Based Learning (GBL) Models Assisted by the Math Games Platform on the Mathematics Learning Outcomes of Fifth Grade Elementary School Students. Indonesian Journal of Primary Education, 6(1), 88–94. https://doi.org/10.17509/ijpe.v6i1.45914

Wulandari, A. (2020). Implementation of the 2013 Curriculum Based on a Scientific Approach (Case Study at SD Cluster II Kintamani). International Journal of Elementary Education, 4(3). https://doi.org/10.23887/ijee.v4i3.28172




DOI: http://dx.doi.org/10.24042/ajpm.v14i2.18237

Refbacks

  • There are currently no refbacks.


 

Indexed by:

 

 

Creative Commons License
Al-Jabar : Jurnal Pendidikan Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.