The improvement of mathematics understanding ability on system of linear equation materials and students learning motivation using geogebra-based educational games
Abstract
The purpose of this research is to determine the improvement of students' mathematical understanding ability on a system of linear equations using GeoGebra-based game education. This research use quasi-experimental that was conducted on two classes of the school in Indonesia. Class X MIPA 4 as experimental class and X MIPA 3 as control class. Based on the results the average score of N-Gain value analysis, mathematical concept understanding ability in the experimental class is 0.55, and the control class average score is 0.30. Based on the calculation, the Asymp. Sig. (2 tailed) of 0.000 is obtained. Because the significance score is obtained less than 0.05, thus it is rejected and is accepted. So, it can be concluded that the improvement of students' mathematical understanding ability using GeoGebra-based game education is better than the improvement through ordinary learning. The learning motivation of students using GeoGebra-based game education as a positive learning media, but there is no relationship between learning motivation and students' mathematical understanding using GeoGebra-Based Game Education.
Keywords
Full Text:
PDFReferences
Alan, U. F., & Afriansyah, E. A. (2017). Kemampuan Pemahaman Matematis Siswa melalui Model Pembelajaran Auditory Intellectualy Repetition dan Problem Based Learning. Jurnal Pendidikan Matematika, 11(1), 67–78. https://doi.org/10.22342/jpm.11.1.3890.67-78
Alkhateeb, M. A., & Al-Duwairi, A. M. (2019). The Effect of Using Mobile Applications (GeoGebra and Sketchpad) on the Students’ Achievement. International Electronic Journal of Mathematics Education, 14(3), 523–533. https://doi.org/10.29333/iejme/5754
Anggriani, A., & Septian, A. (2019). Peningkatan Kemampuan Komunikasi Matematis dan Kebiasaan Berpikir Siswa Melalui Model Pembelajaran IMPROVE. IndoMath: Indonesia Mathematics Education, 2(2), 105. https://doi.org/10.30738/indomath.v2i2.4550
Aristizabal, Z. J. H., Colorado, T. H., & Gutierrez, Z. H. (2016). Game as didactic strategy to develop numerical thought in the four basic operations. Sophia-Educacion, 12(1), 117–125.
Barnard, L., Lan, W. Y., Crooks, S. M., Alexiou, A., Paraskeva, F., Bempechat, J., … Champakaew, W. (2018). Educational Psychology in Practice : theory , research and practice in educational psychology The impact of different teaching methods on students ’ arithmetic and self ‐ regulated learning skills. Learning and Instruction, 7(2), 37–41.
Bidasari, F. (2017). Pengembangan Soal Matematika Model PISA pada Konten Quantity untuk Mengukur Kemampuan Pemecahan Masalah Matematika Siswa Sekolah Menengah Pertama. Jurnal Gantang, 2(1), 63–77. https://doi.org/10.31629/jg.v2i1.59
Bigdeli, S., & Kaufman, D. (2017). Digital games in health professions education: Advantages, disadvantages, and game engagement factors. Medical Journal of the Islamic Republic of Iran, 31(1), 780–785. https://doi.org/10.14196/mjiri.31.117
Bush, S. B., & Karp, K. S. (2013). Prerequisite algebra skills and associated misconceptions of middle grade students: A review. Journal of Mathematical Behavior, 32(3), 613–632. https://doi.org/10.1016/j.jmathb.2013.07.002
Cruz, S., Bento, M., & Lencastre, J. A. (2020). Geogebra Book: Preliminary Research with Primary School Students. Proceedings of the 17th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2020). https://doi.org/10.33965/celda2020_202014L035
Cukierman, U., Arnal, P., Cerasulo, P., Esperon, G., Fuertes, B., Aguero, M., … Badaro, S. (2014). Playing with maths: GeoGebra application for meaningful education. 2014 International Conference on Interactive Collaborative Learning (ICL), 243–248. https://doi.org/10.1109/ICL.2014.7017777
da Silva, J. B., Junior, F. P., Ribeiro, R. C., & Mauro, R. C. (2020). Mathematical Mission : A ludical and motivate educational game. 2020 15th Iberian Conference on Information Systems and Technologies (CISTI), 1–5. https://doi.org/10.23919/CISTI49556.2020.9140985
Earhart, E. M. (1982). Building prerequisite learning skills for reading and mathematics. Advances in Early Education & Day Care, 2, 159–184.
Eccles, J. S., & Wigfield, A. (2002). Motivational Beliefs, Values, and Goals. Annual Review of Psychology, 53(1), 109–132. https://doi.org/10.1146/annurev.psych.53.100901.135153
Effendi, K. N. S. (2018). Penerapan Pembelajaran Advance Organizer dalam Peningkatan Kemampuan Pemahaman Matematis dan Motivasi Belajar Siswa SMK. Prima: Jurnal Pendidikan Matematika, 2(1), 33. https://doi.org/10.31000/prima.v2i1.419
El-Adl, A., & Alkharusi, H. (2020). Relationships between self-regulated learning strategies, learning motivation and mathematics achievement. Cypriot Journal of Educational Sciences, 15(1), 104–111. https://doi.org/10.18844/cjes.v15i1.4461
Fatahillah, A., Puspitasari, I. D., & Hussen, S. (2020). The development of Schoology web-based learning media with GeoGebra to improve the ICT literacy on quadratic functions. Journal of Research and Advances in Mathematics Education, 5(3), 304–316. https://doi.org/10.23917/jramathedu.v5i3.10692
Gita Andriani, D., & Atmojo, T. K. (2013). Eksperimentasi Model Pembelajaran Kooperatif Tipe Jigsaw II Dan Think Pair Share Ditinjau Dari Kecerdasan Emosional Siswa SMP Se-Kota Kediri Tahun Pelajaran 2012/2013. Jurnal Elektronik Pembelajaran Matematika, 1(7), 651–660.
Handriyantini, E. (2009). Permainan Edukatif Berbasis (Educational Games) Berbasis Komputer untuk Siswa Sekolah Dasar. Konferensi Dan Temu Nasional Teknologi Informasi Dan Komunikasi Untuk Indonesia, 130. Retrieved from file:///C:/Users/User/Downloads/7_131_Eva.pdf
Hendriawan, M. A., & Septian, A. (2019). Pengembangan JiMath Sebagai Multimedia Pembelajaran Matematika Berbasis Android Untuk Siswa Sekolah Menengah Atas. IndoMath: Indonesia Mathematics Education, 2(1), 45. https://doi.org/10.30738/indomath.v2i1.2785
Hernández, A., Perdomo-Díaz, J., & Camacho-Machín, M. (2020). Mathematical understanding in problem solving with GeoGebra: a case study in initial teacher education. International Journal of Mathematical Education in Science and Technology, 51(2), 208–223. https://doi.org/10.1080/0020739X.2019.1587022
Hohenwarter, M., Hohenwarter, J., Kreis, Y., & Lavicza, Z. (2008). Teaching and calculus with free dynamic mathematics software GeoGebra. 11th International Congress on Mathematical Education.
Hu, R., Wu, Y. Y., & Shieh, C. J. (2016). Effects of virtual reality integrated creative thinking instruction on students’ creative thinking abilities. Eurasia Journal of Mathematics, Science and Technology Education, 12(3), 477–486. https://doi.org/10.12973/eurasia.2016.1226a
Khan, T., Johnston, K., & Ophoff, J. (2019). The Impact of an Augmented Reality Application on Learning Motivation of Students. Advances in Human-Computer Interaction, 2019, 1–14. https://doi.org/10.1155/2019/7208494
Kidi, N., Kanigoro, B., Salman, A. G., Prasetio, Y. L., Lokaadinugroho, I., & Sukmandhani, A. A. (2017). Android Based Indonesian Information Culture Education Game. Procedia Computer Science, 116, 99–106. https://doi.org/10.1016/j.procs.2017.10.015
Kirci, P., & Kahraman, M. O. (2015). Game based education with android mobile devices. 6th International Conference on Modeling, Simulation, and Applied Optimization, ICMSAO 2015 - Dedicated to the Memory of Late Ibrahim El-Sadek. https://doi.org/10.1109/ICMSAO.2015.7152220
Korenova, L. (2017). GeoGebra in teaching of primary school mathematics. International Journal for Technology in Mathematics Education, 24(3), 155–160. https://doi.org/10.1564/tme_v24.3.08
Kounlaxay, K., Shim, Y., Kang, S. J., Kwak, H. Y., & Kim, S. K. (2021). Learning Media on Mathematical Education based on Augmented Reality. KSII Transactions on Internet and Information Systems, 15(3), 1015–1029. https://doi.org/10.3837/tiis.2021.03.011
Machromah, I. U., Purnomo, M. E. R., & Sari, C. K. (2019). Learning calculus with geogebra at college. Journal of Physics: Conference Series, 1180(1). https://doi.org/10.1088/1742-6596/1180/1/012008
Mohd, C. K. N. C. K., Shahbodin, F., Sedek, M., & Samsudin, M. (2020). Game based learning for autism in learning mathematics. International Journal of Advanced Science and Technology, 29(5), 4684–4691.
Monariska, E. (2017). Penerapan Metode Mind Mapping untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Mahasiswa pada Mata Kuliah Kalkulus I. PRISMA, 6(1), 17–31. https://doi.org/10.35194/jp.v6i1.25
Nanang Supriadi. (2015). Pembelajaran Geometri Berbasis Geogebra sebagai Upaya Meningkatkan Kemampuan Komunikasi Matematis Siswa Madrasah Tsanawiyah (MTs). Al-Jabar: Jurnal Pendidikan Matematika, 6(2), 1–14.
NCTM. (2000). Principles and Standards for School Mathematics. In School Science and Mathematics (Vol. 47). Retrieved from www.nctm.org
Palomares-Ruiz, A., Cebrián, A., López-Parra, E., & García-Toledano, E. (2020). Influence of ICTs on math teaching-learning processes and their connection to the digital gender gap. Sustainability (Switzerland), 12(16). https://doi.org/10.3390/su12166692
Poon, K. K., & Wong, K. L. (2017). Pre-constructed dynamic geometry materials in the classroom – how do they facilitate the learning of ‘Similar Triangles’? International Journal of Mathematical Education in Science and Technology, 48(5), 735–755. https://doi.org/10.1080/0020739X.2016.1264636
Pratama, L. D., & Setyaningrum, W. (2018). Game-Based Learning: The effects on student cognitive and affective aspects. Journal of Physics: Conference Series, 1097(1). https://doi.org/10.1088/1742-6596/1097/1/012123
Pratama, U. N., & Haryanto, H. (2018). Pengembangan Game Edukasi Berbasis Android tentang Domain Teknologi Pendidikan. Jurnal Inovasi Teknologi Pendidikan, 4(2), 167–184. https://doi.org/10.21831/jitp.v4i2.12827
Rahayu, C., Putri, R., Zulkardi, & Hartono, Y. (2019). Using mathematics education game based ICT: why children like to play game? Journal of Physics: Conference Series, 1315, 012062. https://doi.org/10.1088/1742-6596/1315/1/012062
Ridha, M. R., Pramiarsih, E. E., & Widjajani. (2020). The Use of Geogebra Software in Learning Geometry Transformation to Improve Students’ Mathematical Understanding Ability. Journal of Physics: Conference Series, 1477, 042048. https://doi.org/10.1088/1742-6596/1477/4/042048
Saha, R. A., Ayub, A. F. M., & Tarmizi, R. A. (2010). The effects of GeoGebra on mathematics achievement: Enlightening Coordinate Geometry learning. Procedia - Social and Behavioral Sciences. https://doi.org/10.1016/j.sbspro.2010.12.095
Septian, A., Darhim, & Prabawanto, S. (2020). Mathematical representation ability through geogebra-assisted project-based learning models. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1657/1/012019
Septian, A, Darhim, & Prabawanto, S. (2020). Geogebra in integral areas to improve mathematical representation ability. Journal of Physics: Conference Series, 1613, 012035. https://doi.org/10.1088/1742-6596/1613/1/012035
Septian, Ari. (2013). Pengaruh Kemampuan Prasyarat terhadap Kemampuan Penalaran Matematis Mahasiswa dalam Matakuliah Analisis Real. Atikan, 4(2). Retrieved from http://www.mindamas-journals.com/index.php/atikan/article/view/16
Septian, Ari, & Komala, E. (2019). Kemampuan Koneksi Matematik dan Motivasi Belajar Siswa dengan Menggunakan Model Problem-Based Learning (PBL) Berbantuan Geogebra di SMP. PRISMA, 8(1), 1–13. https://doi.org/10.35194/jp.v8i1.438
Septian, Ari, Sugiarni, R., & Monariska, E. (2020). The Application of Android-based GeoGebra on Quadratic Equations Material toward Mathematical Creative Thinking ability. Al-Jabar : Jurnal Pendidikan Matematika. https://doi.org/10.24042/ajpm.v11i2.6686
Sugito, S., Susilowati, S. M. E., Hartono, H., & Supartono, S. (2017). The Learning Syntax Through Edmodo in the Beginners Class. International Journal of Evaluation and Research in Education (IJERE), 6(4), 299. https://doi.org/10.11591/ijere.v6i4.10773
Sulistyowati, F., Budiyono, B., & Slamet, I. (2017). Problem Solving Reasoning and Problem Based Instruction in Geometry Learning. Journal of Physics: Conference Series, 895(1). https://doi.org/10.1088/1742-6596/895/1/012045
Surgandini, A., Sampoerno, P. D., & Noornia, A. (2019). Pengembangan Pembelajaran dengan Pendekatan PMRI Berbantuan Geogebra untuk Membangun Pemahaman Konsep Transformasi Geometri. Prima: Jurnal Pendidikan Matematika, 3(2), 85. https://doi.org/10.31000/prima.v3i2.932
Suryawan, I. P. P., & Permana, D. (2020). Media Pembelajaran Online Berbasis Geogebra sebagai Upaya Meningkatkan Pemahaman Konsep Matematika. Prisma, 9(1), 108. https://doi.org/10.35194/jp.v9i1.929
Suwarto, S., & Purnami, A. S. (2018). Upaya Meningkatkan Pemahaman Konsep Matematika Melalui Hypothetical Learning Trajectory Pada Materi Vektor. IndoMath: Indonesia Mathematics Education, 1(2), 69. https://doi.org/10.30738/indomath.v1i2.2614
Wassahua, S. (2016). Analisis Gaya Belajar Siswa Terhadap Hasil Belajar Matematika Pada Materi Himpunan Siswa Kelas Vii Smp Negeri Karang Jaya Kecamatan Namlea Kabupaten Buru. Jurnal Matematika Dan Pembelajarannya, 2(1), 105–126. https://doi.org/http://dx.doi.org/10.33477/mp.v4i1.310
Wulandari, K. N., & Raditya, A. (2017). Pengembangan Lembar Kerja Siswa pada Materi Geometri Transformasi Menggunakan Geogebra. Prima: Jurnal Pendidikan Matematika, 1(1), 83. https://doi.org/10.31000/prima.v1i1.257
Yildiz, H. (2018). The Development Process of a Mathematic Teacher’s Technological Pedagogical Content Knowledge. European Journal of Educational Research, 7(1), 9–29. https://doi.org/10.12973/eu-jer.7.1.9
Yuli Belfali. (2019). Programme for International Student Assessment (PISA) 2018 Result Indonesia. In OECD 2019. https://doi.org/10.1007/978-94-6209-497-0_69
DOI: http://dx.doi.org/10.24042/ajpm.v12i2.9927
Refbacks
- There are currently no refbacks.
Indexed by:
Al-Jabar : Jurnal Pendidikan Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.