Media Pembelajaran Berbantuan Sparkol Materi Program Linier Metode Simpleks
Abstract
Mathematics is a means of communication science about patterns that are useful to practice thinking logically, critically, creative and innovative. The importance of mathematics in education is inversely related to the interest of students, because mathematics is considered to be difficult and tedious, it is necessary for the innovation in learning so that math seems easy and interesting, namely one of them with developing a learning media in the form of a video by using the app Sparkol's video scribe. The purpose of this research is learning media math using software Sparkol Video scribe on the main discussion of linear program simplex method, as well as test the feasibility and know the response of students to the media. This study uses a model ADDIE which includes 5 steps, namely: analysis (analyze), planning (design), development (development), implementation (implementation), and evaluation (evaluation). The feasibility of learning media obtained from the results of the validation by media experts and matter experts with the category and the attractiveness of the video data obtained from a questionnaire filled by the students include small class and large class and qualitatively qualified interesting.
Keywords
Full Text:
PDFReferences
Daryanto. (2010). Media Pembelajaran: Peranannya Sangat Penting Dalam Mencapai Tujuan Pembelajaran. Yogyakarta: Gava Media
Dewi, R. (2016). Pengembangan Lembar Kerja Peserta Didik Berbasis Inkuiri Terbimbing Pada Materi Operasi Hitung Bentuk Aljabar Di Smp. UIN Raden Intan Lampung, Lampung.
Musyadat, I. (2015). Pengembangan Media Pembelajaran Berbasis Video Scribe Untuk Peningkatan Hasil Belajar Pada Mata Pelajaran Sosiologi Kelas X MAN Bangil. skripsi. UIN Maulana Malik Ibrahim
Purnama, P., Erlidawati, Muhammad, N. (2016). Pengembangan Media Video Animasi Berbasis Video Scribe Pada Materi Koloid Untuk Mahasiswa Program Studi Pendidikan Fisika Tahun Ajaran 2016/2017. Jurnal Ilmiah Mahasiswa Pendidikan Kimia (JIMPK), 2 (3), 253-260.
Rusman. (2013). Model-model Pembelajaran: Mengembangkan Profesionalisme Guru. Jakarta: Rajawali Pers
Sanjaya, W. (2013). Perencanaan dan Desain Sistem Pembelajaran. Jakarta: Kencana
Suparno. (2001). Psikologi Pendidikan. Bandung; Pustaka Setia
Sugiyono. (2016a). Metode Penelitian & Pengembangan ( Research and Develpment / R&D). Bandung: Alfabeta.
Sugiyono. (2016b). Metode Penelitian Pendidikan. Bandung: Alfabeta.
Wahyuni, N. dan Edy, S. (2017). Pengembangan Media Pembelajaran Compact Disc Interactive (CD-i) Berbasis Video Scribe Menggunakan Model Pembelajaran Advance Organizer Pada Mata Pelajaran TBK Kelas X TAV Di SMK Negeri 3 Surabaya. Jurnal Pendidikan Teknik Elektro, 6, 161-166
Wulandari, D. A. (2016). Pengembangan Media Pembelajaran Menggunakan Sparkol Video Scribe Dalam Meningkatkan Minat Belajar Siswa Pada Mata Pelajaran IPA Materi Cahaya Kelas VIII Di SMP Negeri 01 Kerjo Tahun Ajaran 2015/2016. Skripsi. Universitas Negeri Semarang.
DOI: http://dx.doi.org/10.24042/djm.v1i3.3008
Refbacks
- There are currently no refbacks.
Copyright (c) 2018 Desimal: Jurnal Matematika
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Desimal: Jurnal Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.